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A Date with Death

  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
Game rate: 0 All rates: 0

A Date with Death is a narrative game centered around an unexpected digital interaction with someone who claims to be Death. The experience begins when the player receives a sudden message from an unknown user, setting off a conversation that quickly escalates into something much deeper. A deal is proposed: if Death cannot collect the player’s soul in seven days, the terms of power reverse. This simple premise becomes the basis for a week-long chat-based journey, blending existential themes with grounded, human dialogue.

Interactive choices and communication

The player navigates the story through text messages, video calls, and simple selections that steer the relationship. Each response shapes the direction of the conversation and may shift how Death reacts. Some answers lead to trust, others to conflict, and a few carry unpredictable consequences. Rather than offering branching paths in a traditional sense, the game allows emotional tone to define the narrative. There are no enemies, no time limits, and no right decisions—only the ongoing exchange between two characters who begin on opposite sides of a strange agreement.

Custom elements and game structure

Players start by choosing their name, pronouns, and a small pet companion, who adds small commentary throughout the story. The setting is confined to one apartment, but the atmosphere evolves as days pass and tension grows. The interface is simple, modeled after a messaging app, and makes the experience feel personal. Despite its simplicity, the story invites players to return and explore different conversational dynamics.

Included features in A Date with Death:

  •         Text-based interface with video segments
  •         Custom player identity and pet companion
  •         Seven in-game days with evolving events
  •         Variable endings based on emotional tone
  •         Short playtime with replay value

These features support a story focused on expression rather than achievement.

Tone and reception

A Date with Death has attracted attention for its ability to create depth through small interactions. Without dramatic events or plot twists, the game builds connection through pauses, humor, and sincerity. The writing invites reflection without asking questions directly. Players often describe the experience as surprisingly intimate, with multiple endings offering space for both closure and curiosity. It stands as a quiet reminder that games can deliver meaning through conversation alone.

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