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Broken Leash
Broken Leash is a first-person horror experience developed by FrenzyTimes, set during a closing shift at a small-town pet store named Pet Haven. The player takes on the role of an employee working late at night in Gloaming Bay, tasked with locking up before heading home. The routine quickly breaks down as something begins to move within the store. The once-familiar environment turns into a trap filled with strange sounds and unseen movement, forcing the player to survive using only awareness and caution.
Gameplay Overview
The gameplay in Broken Leash focuses on stealth and exploration rather than direct confrontation. The player navigates the store using first-person controls to walk, run, crouch, and interact with objects. The key to survival is staying quiet and alert, avoiding whatever roams in the darkness. Each action carries risk—making too much noise or moving without care may attract unwanted attention. The goal is to uncover what’s happening in the store and find a way out while avoiding danger.
Core gameplay features include:
- Exploring the store while evading detection
- Hiding behind objects and inside rooms to remain unseen
- Collecting clues and items that expand the story
- Observing environmental changes such as light and sound
- Reaching one of several endings depending on the player’s actions
Setting and World Design
The entire story unfolds inside the Pet Haven shop, which becomes both the setting and the main source of fear. The space is small but detailed — filled with aisles, cages, and storerooms that seem ordinary at first but grow increasingly hostile as the shift continues. Flickering lights, strange noises, and subtle environmental changes create constant uncertainty. The store layout encourages players to memorize safe routes and hiding spots, turning exploration into a form of strategy. Each new sound or movement forces quick decisions, adding tension to every step.
Player Strategy and Experience
The player must rely on patience and observation to survive. Every sound, shadow, and flicker of light provides information about the unseen threat. Movement should be slow and deliberate, balancing progress with safety. Hiding places and environmental clues become vital tools for survival. Because the game includes multiple endings, players are encouraged to replay, testing different paths and actions to see how the story shifts. The short length makes each attempt manageable, while the growing understanding of the store’s layout builds confidence and curiosity.
