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Degrees Of Lewdity

  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
Game rate: 5 All rates: 1

Degrees Of Lewdity is a browser-based interactive fiction game that places players in a setting where actions, clothing, and choices affect every part of the story. The player takes on the role of a student whose daily life can shift depending on how they interact with the world. The game’s design focuses on cause-and-effect, where nearly every decision changes how non-player characters react and how events unfold. It is built entirely on text, with occasional visuals or UI elements to support navigation. Players have full control over movement, appearance, and personality traits.

Progression through choices and reputation

One of the core mechanics in Degrees Of Lewdity is how reputation and stats develop over time. As players move through different zones like school, the beach, the city center, and forest paths, they encounter situations that are affected by their current condition. Wearing different outfits, for example, can increase attention or cause certain responses from characters. The player can also gain or lose influence in specific areas. Daily routines, stamina, and rest play a role in how long the character can remain active before needing to recover. All of this ties into a reputation system that alters the difficulty and tone of encounters.

Player systems and in-game structure

The game uses layered systems to track multiple aspects of the character’s experience. These include physical stats, psychological conditions, inventory, clothing state, and even weather. The interface presents choices based on what the character is wearing, who they’re near, and recent events. Survival elements also appear, such as food, fatigue, and injury. These systems push the player to plan movement, choose behavior carefully, and pay attention to environmental risks.

Key systems include:

  •         A responsive dialogue system based on character condition
  •         Changing reputation and fame in various map zones
  •         Clothing wear and tear, influencing scenes and interactions
  •         Stat development such as trauma resistance, obedience, and awareness
  •         A time-of-day system affecting available locations and events

Each system works independently but also feeds into others, creating a dynamic gameplay loop.

Exploration, story depth, and replay value

Degrees Of Lewdity includes a world map with unlockable areas and content that expands over time. There is no fixed goal; instead, players are encouraged to create their own narrative by exploring routes, building or breaking relationships, and responding to events in unique ways. Some characters may become allies or opponents depending on the player’s actions. Random events add variety, and long-term progression opens paths not available at the start. Because of this, the game supports multiple playthroughs, each revealing different content and narrative branches based on the approach taken.

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