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Dollmare

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Game rate: 0 All rates: 0

Dollmare is a first-person inspection game set during a series of night shifts inside a doll production facility. The player takes the role of a new employee responsible for checking each doll before it moves to the next stage of assembly. What begins as routine quality control gradually turns into a situation where strange behavior, unexplained noises, and inconsistent records create uncertainty about what is actually happening in the factory. Each shift becomes harder to predict, making careful observation the player’s main tool.

Work Routine And Factory Layout

In Dollmare each shift starts with a batch of dolls arriving on the workstation table. The player examines them one by one, paying attention to material defects, missing parts, abnormal joints, or any irregular movement. The facility includes several connected rooms such as storage halls, mechanical stations, and supervisor areas. Moving between these rooms reveals new tasks or optional clues. The environment stays quiet, but small changes in lighting or sound patterns often hint that something has shifted around the worker.

Core Mechanics And Player Tasks

To progress through Dollmare the player must complete assigned duties while reacting to unpredictable events. The gameplay cycle includes:

  •         Inspecting dolls for structural and functional flaws
  •         Identifying anomalies that may not appear every shift
  •         Performing maintenance tasks on surrounding machinery
  •         Exploring additional areas for notes or warnings
  •         Unlocking outcomes based on efficiency and caution

These elements work together to create a rhythm where work tasks and atmospheric tension overlap, requiring attention to detail.

Suspense, Observation, And Shift Progression

As the player advances through the shifts in Dollmare, patterns start to break. Dolls that previously behaved normally may act differently, machinery activates without input, and background sounds suggest movement in areas that should be empty. The game relies on the player’s ability to notice small inconsistencies. The tension increases as each shift becomes less predictable, making even routine inspections feel uncertain. The story behind the factory emerges slowly through scattered clues and unusual behavior observed during work.

Replayability And Multiple Outcomes

Dollmare supports several endings determined by how thoroughly the player inspects dolls, how often they explore optional areas, and how they respond to irregular events. Some choices lead to early exits, while others open deeper narrative paths within the factory. Because certain occurrences are randomized, different playthroughs reveal new details or alternate versions of key events. This structure encourages returning to earlier shifts with new strategies, uncovering more of what the factory hides with each attempt.

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