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Manivore

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Manivore is a horror game that pulls the player into an investigation where the line between hunter and hunted begins to blur. The story opens with a seemingly normal case—an abandoned property, a missing person, a few scattered remains. But as the player digs deeper, they uncover a sequence of crimes staged with disturbing precision. The perpetrator is more than a killer—he is a methodical observer, crafting scenes that speak in symbols and silence. Every object, every stain, every missing piece is intentional.

The Camera And Its Hidden Layer

Manivore’s core mechanic is rooted in documentation. Players must use a camera to capture crime scene evidence, but the camera reveals more than just visual data. Certain markings, images, and traces only appear when viewed through the lens. Sometimes it’s text written in invisible ink. Other times, it’s a faint figure in the background that vanishes in the next frame. The camera becomes more than a tool—it’s a window into something layered beneath the surface of reality.

Environments That Tell Stories

Rather than guiding players with waypoints or hints, the game relies on observational gameplay. Each space must be read like a message. A tipped-over chair, a closed door, a broken mirror—none of these are accidental. Players are expected to notice these details and piece together the logic behind the scene. Puzzles emerge from placement, timing, and atmosphere rather than conventional mechanics. The player becomes part detective, part interpreter.

Main components of gameplay:

  •         A dynamic photo-based mechanic for uncovering hidden clues
  •         Environmental storytelling with minimal exposition
  •         Logical puzzles based on object arrangement and space
  •         A growing sense of intrusion as the killer anticipates your steps
  •         Tense sound design that mirrors player decisions

A Killer Who Writes In Silence

The antagonist in Manivore never speaks directly. He leaves messages in ruined furniture, anatomical diagrams sketched in blood, and whispers behind closed walls. The story isn’t about chasing him—it’s about catching up to the path he’s already drawn out for you. And the deeper the player goes, the more they recognize a pattern: each scene reflects something personal. The killer knows you’re watching, and worse, he may be watching back.

Manivore doesn’t offer resolution. Instead, it challenges players to confront horror as something internal—a slow realization that every clue left behind was also a question. Why are you here? What are you willing to understand? The game plays with this tension from start to finish, ensuring that the most frightening answers are the ones the player uncovers alone.

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