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Once Upon a Puppet
Once Upon a Puppet blends theatrical visuals with puzzle-platforming in a world where players guide two linked characters through an elaborate stage-based universe. The main characters, Nieve—a fallen stagehand—and Drev—a puppet bound by thread—must work together to navigate layered environments. Players don’t switch between characters; instead, they manipulate both in tandem, using each one’s unique movement and interaction style to solve stage-based puzzles that evolve with every act.
Gameplay is centered around timing, coordination, and spatial awareness. One character may reach switches, while the other interacts with props or moves through tight spaces. The environments often act like stage sets, with shifting platforms, scripted lighting, and interactive backdrops that respond to character movement. Mastery comes from understanding how to use both characters as one unit, taking advantage of their limitations and strengths across increasingly elaborate scenes.
Storytelling Through Movement and Theater
The narrative unfolds without traditional cutscenes. Instead, moments of dialogue and discovery happen mid-game, using the world as a storytelling tool. The duo’s bond grows with each scene, shown through animation, brief exchanges, and how the mechanics shift to reflect their changing relationship. The world itself functions like a fragmented theater—some rooms elegant and intact, others broken and forgotten. Hidden details tucked within each area reveal more about the lost performances and the characters that once brought them to life.
Rather than direct confrontation, the game uses enemy presence as part of puzzle design. Creatures interrupt progress, alter safe routes, or force rerouting. Players must plan movements and interact with the environment to outwit them. These threats are less about combat and more about adapting to pressure under scripted rules. The atmosphere remains tense without relying on typical platforming hazards like timers or spikes.
Core Features in Once Upon a Puppet
Dual-character mechanics tied together by a magical thread
Puzzle-focused exploration within stage-based environments
Environmental storytelling through theatrical visuals
Shifting mechanics as the character relationship develops
Stage manipulation including props, lighting, and backdrop control
Once Upon a Puppet invites players to think in pairs, combining movement and setting into a performance that’s part puzzle and part narrative. With every curtain lifted and every scene rearranged, the game becomes less about moving forward and more about uncovering what was lost beneath the stage.