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Sharks and Minnows
Sharks And Minnows is a survival horror game set within a decaying aquatic facility. Players are forced to navigate a massive indoor swim center haunted by unknown forces. The main goal is to complete ten laps through the treacherous waters of the pool complex. Each lap grows increasingly dangerous as stamina becomes harder to maintain and hazards begin to emerge more frequently. The longer players stay inside, the more the facility changes, revealing deeper secrets and more difficult routes.
Managing Stamina and Movement
A critical part of surviving in Sharks And Minnows is managing stamina. Every action a player takes—whether swimming, sprinting, or climbing—draws from a limited energy pool. As stamina decreases, players become slower and more vulnerable. If stamina runs out mid-lap, the consequences are often fatal. Restoring stamina requires collecting hidden energy packs, which are scattered across maintenance tunnels, locker rooms, and staff-only areas. Players must balance risk and reward, deciding whether to push forward or search for these supplies.
Supply Runs and Strategic Decisions
To keep moving, players must often leave the main path and search for hidden resources. These detours lead into unlit rooms, long-forgotten hallways, and submerged chambers. The deeper players go, the more likely they are to find rare supplies, but also to encounter greater dangers. Smart choices are necessary for survival. Some areas may seem safe at first but change unexpectedly after each lap is completed.
Here are the main types of items players can collect:
- Hydration packs to replenish stamina quickly
- Flashlight batteries to maintain vision in dark zones
- Adrenaline injectors to allow short bursts of movement
- Facility maps to reveal secret corridors
- Emergency flares to repel threats temporarily
Facing Hazards and Escaping the Facility
Each lap introduces new challenges. Hazards can include collapsing walkways, malfunctioning lights, and appearances of hostile entities. Players must rely on sound cues and visual patterns to detect threats and plan escape routes. The game environment is reactive, with certain paths becoming inaccessible or newly opened depending on player decisions. Reaching the final lap requires understanding how the swim center shifts and knowing when to retreat or commit to the route. Failure to adapt will result in being trapped permanently within the building’s haunted halls.