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TROX

  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
Game rate: 0 All rates: 0

TROX is a short but intense narrative game that explores survival in a collapsed world. You take the role of Marco, a man trying to protect his family in the aftermath of World War III. With ecosystems destroyed and animals gone, food has become scarce, and the government enforces the Sustainable Meat Act to keep people alive. This law demands contributions from every household, and your evening at home quickly turns into a struggle with impossible choices. The story is not about battles or escape, but about facing the quiet horror of what survival now requires.

Story and mood

The story of TROX unfolds in Marco’s home, where ordinary routines clash with extraordinary demands. Dialogues, small details, and background sounds slowly reveal the weight of the world outside. Instead of presenting one clear path, the game highlights how survival erodes certainty. Each decision feels uncomfortable, not because it is hard to perform, but because of what it represents. The mood is heavy and intimate, showing that sometimes horror lies not in monsters, but in laws and obligations.

Mechanics and style

The gameplay in TROX is designed to keep the focus on atmosphere. It uses a first-person view with simple controls: WASD for movement, E to interact, and SPACE to continue dialogues. A single run lasts around 10 to 15 minutes, but during that time, the player must make choices that carry lasting impact. The visuals are minimal yet purposeful, while the sound design reinforces the tension with silence, sudden noises, and subtle shifts. Every element is there to support the story rather than distract from it.

  •         Move through Marco’s house with basic controls
  •         Interact with items that reveal context
  •         Advance dialogue that reacts to your decisions
  •         Replay to catch missed details and layers
  •         Experience a condensed but powerful narrative

Themes and choices

At its core, TROX is about sacrifice, morality, and the erosion of boundaries when survival becomes the only priority. The Sustainable Meat Act is more than a rule—it is a symbol of desperation and the cost of continuing life in a dying world. The game pushes you to think not about what is right or wrong, but about what can be endured. Your choices shape how you interpret Marco’s actions and how you view the consequences, making every replay an opportunity to reflect differently.

Lasting impression

TROX proves that length and complexity are not necessary for depth. Its brief runtime delivers a story that lingers long after the credits, raising questions about responsibility, family, and the price of survival. By grounding its horror in realistic themes rather than fantasy, it achieves a unique impact that feels both personal and unsettling. For players who value story-driven games with moral weight, TROX offers an experience that is short, sharp, and unforgettable.

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